Technical Artist & Systems Engineer

I build tools, pipelines, and interactive systems bridging engineering and art. Focused on backend systems, game technology, and production workflows.

Engineering

Backend Systems
ASP.NET APIs, structured architecture, DTO design, and scalable service structure.
Game Engine Systems
Unity and Godot runtime architecture, gameplay systems, and tool integration.

Technical Art

Pipeline Tool Development
Asset workflows, Maya ↔ ZBrush pipelines, and production tooling.
3D and Technical Workflows
Maya, ZBrush, procedural pipelines, retopology workflows, and engine integration.

Contact

GitHub: github.com/nibanezdev
Projects: nibanez.com/projects
Domain: nibanez.com